The Late Middle Ages in Britain
The world of the late Middle Ages Britain was dominated by an emphasis on faith-- with a focus on the next world-- and a romantic literary spirit.
During the Late Middle Ages British literature consisted of: faith,warrior, and romance. All of these provided insight in how the Late Middle Ages was back then. The Pagans coexisted with their own religion belief as well as Medieval Christianity. The Monks believed that magic and Christianity went hand in hand. Aside from faith there was also warrior's, like King Author and the round table. As well as heroic stories such as Beowulf, that paved the way for Anglo-Saxon's. Last but not least their was romance, back then romance was about being courted, romantic, and chivalrous towards someone. By showing your devotion for them. Throughout the Late Middle Ages they built a foundation for themselves based upon the three principles: faith,warrior, and romance as well as the code of ethics. Thus the Late Middle Ages were born.
Depth of Psychology: Archetypes Analysis:
Archetypes Analysis - involves looking for symbols in works that transcend culture and time. To really have an understanding of where Archetypes comes from, one must delve into the underlying theories of Sigmund Freud and Carl Jung. Regarding our collective unconscious mind.
|
Quest Archetypes Map for Sir Gawain and the Green Knight
Two archetypal analyses that demonstrate significant depth and complexity - Crystal did a great job analyzing the way the story unfolds throughout in How the Grinch Stole Christmas (2000), and Joey and DJ did a good job analyzing the characters in Despicable Me 2 (2013).
A Synopsis of the Quest Archetypes in The Hunger Games (2012) by John
The Hero Katniss Everdeen lives in The Noble Savage District 12 in Panem, she hunts with her best friend/Loyal Companion Gale in the nearby woods. That´s guard by a high-voltage fence. Every year The Capital hold´s the annual Hunger Games, in which one male and one female compete in a televised fight to the death. During the Reaping the Herald calls upon Prim Platonic Ideal, not wanting her sister to get hurt in the Arena. Katniss offers to take her place instead. While on their way to the Capital The Center of the Abyss by train Katniss and Peeta (loyal companion). And their Mentor Haymitch along with Effie and Cinna Supernatural Aid, prepare them to look presentable to the citizens of Panem. As well as the Devil Figure President Snow. Both Katniss and Peeta train for the games. by practicing their skills to help them survive. Before the games they are evaluated by the Gamemaker Seneca Crane Minion(s) of the Devil Figure. Once in the games Katniss tries to survive by finding shelter, and by using her bow and arrow Bestowal of the Magic Weapon. She´s able to survive against the other competitors. While in the games Katniss befriends Rue Damsel and Distress. They communicate by signaling to each other a mockingjay call Symbols. Katniss experiences The Unhealable Wound a Trackerjacker bite when she tries to drop a nest filled with Trackerjackers onto Cato´s group. Throughout the games Katniss becomes a stronger and braver person. Who in the end rebels against the Capital and starts a revolution among the 12 Districts of Panem.
|
To better understand the language of Archetypes in art and literature. One needs to refer back to Carl Jung's theories, he believed that Archetypes existed from the collective unconscious. By understanding Archetypes we are able to have a sense of clarity within ourselves. About our decisions in life and how it might have an impact on our future. For example: the self,the shadow,the anima or animus, and the persona.
|